Drand explained: public randomness for multiplayer casino games
What the drand beacon and the League of Entropy are, how threshold signatures make a random value nobody knows early, and how a hash chain uses it.
Server seeds, client seeds, hash chains and public randomness: how a provably fair bet is made and checked.
What the drand beacon and the League of Entropy are, how threshold signatures make a random value nobody knows early, and how a hash chain uses it.
A worked check of one dice bet with real numbers: compare the seed with its SHA-256 commitment, recompute the HMAC and turn bytes into a roll.
How a provably fair game locks in a hidden server seed, mixes in your client seed and a nonce, and what the check does and doesn't prove.